Possible work around issue with my Rig

   921   0   0
User Avatar
Member
68 posts
Joined: March 2016
Offline
Hey Guys,

Using Houdini 17.5
Mac OSx 10.15.7



So I have a Quadroped rig and I wanted to add bone geo and evenutally muscles, but I realize now that my basic rig has a few issues with the bone placement that does not allow for the smooth parenting of my Bone Geometry. Is there any advice you can give me to constrain one bone geo to another? I have tried a few of the constraint nodes but every time I do, the bone geo goes flying away.

What I would like to do is have the bone geo follow the rig as it is now, but use a constrain to pin the ends of the bones together if possibele? I know you can for Franken's muscles but is there anything like that for geo? And is there any explanation why my geo goes flying when I use other constraints.
Edited by vishnu1024 - Nov. 14, 2020 13:48:51

Attachments:
Screen Shot 2020-11-14 at 1.37.25 PM.png (1.3 MB)
Screen Shot 2020-11-14 at 1.46.44 PM.png (535.4 KB)
Screen Shot 2020-11-14 at 1.46.51 PM.png (567.5 KB)

  • Quick Links