We're using Houdini on a job so are jumping head first in to animation.
Quick question though as I can't find an answer anywhere on this.
In Soft and Maya a commonly used behaviour is to toggle the visibility of all null objects in the viewport. I can't find a way to assign a hotkey to this behaviour, or indeed a script that does it (I cannot script).
This is used during the animation process probably as often as the Move and Key hotkeys, so we're missing it at the moment in our workflow.
Work arounds have included -
- excluding a (smart) bundle of 'null objects' in the optimize-visibility path box using the * ^@bundle (this works, but if you add a new null to the bundle it doesn't refresh in the view, so you have to make a new bundle)
- using the 'viewport isolator' node (this is nearly a good solution, but with High Quality lighting on it seems to erroneously display the nulls within the silhouette of the meshes)
- having two 'scene view' panels side by side, allowing for different options for each view. This option would be most ideal because it would give flexibility for a host of other options like lighting and textures etc... Problem with this is that playback speeds are cut in half, understandably(?). So with multiple chars and an env this is not a solution unfortunately.
If anyone else can offer a solution (ideally) or workaround (workable in the short term) to this, it would be highly appreciated.
The simplest solution would be if the 'Nulls' flag (and others) were available to assign to a hotkey in the hotkey editor. But this is not the case.
Answers on a postcard?!
Thanks a lot
Nick