I'm new to Houdini and was trying out a simple rigid body simulation example using RBD solver. The scene
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is simply 5 cubes falling onto a plane. However when I simulate to 35th frame, as the scene becomes nearly static, then suddenly interpenetrating happens. Using larger number of collision passes seems not helpful. Does anyone know what I need to change to make this work? Like stay static as it becomes. Thanks!
Hi! Set the Collision Geometry option for plane to Implicit Plane and boxes to Implicit Box with a little bit offset to fix this. I highly recommend to use bullet solver instead because it is so faster than RBD Solver.