HDA Normals not displaying correctly please help!

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Hello everyone, please help!
So I am trying to use an fbx file inside an HDA. Basically at the moment I am just loading the fbx file, assigning the Unreal material attribute and saved the thing as an HDA. later I will make some parameters and cool things to the asset, but I can't use the HDA if Normals won't come out correctly because assets will look horrible with textures applied.
Here is an examplesee attached images).
Any ideas or help will be deeply appreciated, I tried using the soft normals node and setting angle to 0, tried using the normal node and also nothing changed. If I assign normals to points instead of vertex the normals change but is all soft normals , and my maps are baked for hard edged normals so that won't work.
Please help I am feeling kind of frustrated now

Attachments:
normals comparision.jpg (211.4 KB)
normals comparisionB.jpg (28.6 KB)
normals comparisionC.jpg (165.7 KB)
HDAsetup.jpg (19.5 KB)

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