Question about Facial Rigging

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Hi everyone !
I'm a beginner in houdini and I learn the rigging tools for a unreal project at the moment.
and i have a problem, When Export my rigging and skinning, Unreal only understand the last bone deformer in my hierarchy, It's same for blend shape !

Do you have any suggestion to use two or more blendShape animation in unreal?

thanks !
Edited by BastienPetitTestucci - March 5, 2021 03:38:57
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