Trigger Animation on Event

   1857   5   1
User Avatar
Member
4 posts
Joined: Oct. 2020
Offline
Hi, I wonder if it is possible to trigger an animation on an event.

Let's say I have a sphere, I simulate it falling on the ground just using a Dopnet and a ground plane as a static object.

And let's say I want to play an animation each time the sphere touch the ground, like waves on some water.

How can I do it ?

I've heard of RBD Impact Analysis, but I can't find how to use the generated points for something like it ?

Can someone help me ?

And can I have an example file ?

I link an example of wave that I want to trigger when the sphere touch the ground

Attachments:
Sound_Wave_v001.hip (530.2 KB)

User Avatar
Member
4 posts
Joined: Oct. 2020
Offline
Up, no one has a clue on how to do it ?
User Avatar
Member
133 posts
Joined: March 2016
Offline
https://forums.odforce.net/topic/27825-controlling-animated-instances/#comment-159083 [forums.odforce.net]

Any use?
Edited by Hatchery - June 14, 2021 07:12:20
Love Houdini
User Avatar
Member
4 posts
Joined: Oct. 2020
Offline
Hatchery
https://forums.odforce.net/topic/27825-controlling-animated-instances/#comment-159083 [forums.odforce.net]

Any use?
It might be useful but I can't figure how to link this to a trigger from a CHOP..
User Avatar
Member
731 posts
Joined: Dec. 2006
Offline
Here is a solution. I first did it with CHOPs but it was way too complicated and still wouldn't work. This method uses a SOP solver and time offsets.

Be sure to re-cache the filecache node in "Wave_to_trigger" for this to work.

Also, had to switch to poly object for the dop impacts to work.
Edited by mrCatfish - June 16, 2021 14:59:29

Attachments:
Sound_Wave_v002.hipnc (592.7 KB)
Peek 2021-06-16 14-59.gif (79.0 KB)

Sean Lewkiw
CG Supervisor
Machine FX - Cinesite MTL
User Avatar
Member
133 posts
Joined: March 2016
Offline
Oh that's fantastic and I'm sure will be really useful to know how to do
Love Houdini
  • Quick Links