Hi, I wonder if it is possible to trigger an animation on an event.
Let's say I have a sphere, I simulate it falling on the ground just using a Dopnet and a ground plane as a static object.
And let's say I want to play an animation each time the sphere touch the ground, like waves on some water.
How can I do it ?
I've heard of RBD Impact Analysis, but I can't find how to use the generated points for something like it ?
Can someone help me ?
And can I have an example file ?
I link an example of wave that I want to trigger when the sphere touch the ground
Trigger Animation on Event
1857 5 1- Elistan
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- Elistan
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- Hatchery
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https://forums.odforce.net/topic/27825-controlling-animated-instances/#comment-159083 [forums.odforce.net]
Any use?
Any use?
Edited by Hatchery - June 14, 2021 07:12:20
Love Houdini
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HatcheryIt might be useful but I can't figure how to link this to a trigger from a CHOP..
https://forums.odforce.net/topic/27825-controlling-animated-instances/#comment-159083 [forums.odforce.net]
Any use?
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Here is a solution. I first did it with CHOPs but it was way too complicated and still wouldn't work. This method uses a SOP solver and time offsets.
Be sure to re-cache the filecache node in "Wave_to_trigger" for this to work.
Also, had to switch to poly object for the dop impacts to work.
Be sure to re-cache the filecache node in "Wave_to_trigger" for this to work.
Also, had to switch to poly object for the dop impacts to work.
Edited by mrCatfish - June 16, 2021 14:59:29
Sean Lewkiw
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