Blender Skin Weight system in Houdini

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Hello
I have a simple rigged character with a t shirt that's been weight-painted in Blender.
I have never done rigging or weighting before, but I need to replicate the exact same thing in Houdini.
I also noticed that the attributes I need for the weight, in the Blender version are all on vertices (Joints and Weights).



Is there any online resource I should look for to understand better what I should do?
Edited by Flatland - June 25, 2021 10:40:58

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Screenshot 2021-06-26 003454.jpg (129.0 KB)

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Hi, what you need is kinefx, I reckon you'll find everything here [youtu.be]
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Uh video was uploaded two days ago. Right on time. Thanks I'll watch this!
Edited by Flatland - June 25, 2021 19:37:14
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