Instancer problem (broken normals, binormal, tangents?)

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I made an instancer asset in Houdini - a few rows of randomly oriented points with (180 degree step). I put this asset in UE and assigned stone blocks (with 3 LODs). In UE when raytracing is ON I faced with strange behavior of stone block assets - look at attachment please. My guess - instance assets somehow inherit normals direction from points and breaking their own normals, binormal and tangents.

Also it is somehow depends from LOD switching. And independent from material - even with simple material problem still exist.

Attachments:
1.png (7.5 MB)
2.png (8.0 MB)
asset.jpg (1.7 MB)
Houdini_Asset.png (324.4 KB)

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Some analyze here

Attachments:
binormals.jpg (691.3 KB)

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