While most issues are now dealt with there are two that still persist that are quite annoying and slightly hinder the otherwise fast turnaround of the new system.
The first issue is that all Houdini instantiated prefabs seem to be duplicated, the first one with correct orientation and the second without any orientation applied. I did check the change log prior to this and noticed that on the 13th a fix for something quite similar to my issue has been pushed, but at this time it doesn't seem the Steam Houdini daily beta branch has that implemented. Deleting the duplicates is not too much of a hassle and a script could be written to handle that automatically, but it really becomes an issue when modifying float parameters as each change causes it to return.
If the only solution is to wait for the fix to be properly released, then I guess that's just how it is. However, I am attempting to record and demo the solution somewhat soon and would like to get this dealt with sooner rather than later.
The second issue is more likely not bug related. I noticed that all my Houdini instantiated prefab's and their children's tags are being overwritten and forced to "Untagged" which is often breaking some of the automation in my game's systems. I understand that I can use the "unity_tag" attribute to force houdini instantiated geometry/prefabs to take a tag in Unity, however I need one specific child gameobject to have a tag and setting the tag via attribute would cause the same kind of issue.
I'm mostly hoping there is a solution to this that would not require additional changes in Unity, such as creating a script to force the attached game object to a certain tag, as this is just another thing to keep track of when designing or handing the tool over to another developer.
I've included the hda file for the project to help ease the explanation of what I'm doing.
Thanks a bunch to anyone with some insight on solutions to these issues
