I would like to convert a bone-animated destruction simulation to Rigid VAT. Is there a good way?
Since I don't use DOP, I'm in trouble because I can't assign the required orient, v, and w parameters well.
For example, I am thinking of a case where this pasted FBX is converted to VAT(Rigid).
thank you.
Is there a way to convert Bone Animation to Rigid VAT?
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