Trying to Follow Tim's "Trendy Transitions" Tutorial...
1785 7 2- The3DStig
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It's great (as Tim's stuff always is!) but for some reason I'm stuck at about the 12 minute mark on this video:
https://vimeo.com/186278009 [vimeo.com]
When I add the transformpieces node... nothing happens!
I see this is an older video and I'm using 18.0.597 (company doesn't want to update just yet)
Attaching my file just in case anyone wants to point out what I'm sure is a simple error/mistep.
Much appreciate any feedback!
https://vimeo.com/186278009 [vimeo.com]
When I add the transformpieces node... nothing happens!
I see this is an older video and I'm using 18.0.597 (company doesn't want to update just yet)
Attaching my file just in case anyone wants to point out what I'm sure is a simple error/mistep.
Much appreciate any feedback!
Edited by The3DStig - Oct. 5, 2021 11:07:03
- The3DStig
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- Andr
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- The3DStig
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- The3DStig
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Still no luck!
Essentially, here's what I'm trying to do...
1. Use a voronoi fracture node to... well fracture geometry.
2. Assemble node to pack the pieces.
3. Create another piece of geo with a pscale of "0"
4. Attribute Transfer to shift pscale from 1 to 0 based on distance
5. Transform pieces node to actually transform the packed pieces.
Am I completely off base here?! Is there a better way?
Essentially, here's what I'm trying to do...
1. Use a voronoi fracture node to... well fracture geometry.
2. Assemble node to pack the pieces.
3. Create another piece of geo with a pscale of "0"
4. Attribute Transfer to shift pscale from 1 to 0 based on distance
5. Transform pieces node to actually transform the packed pieces.
Am I completely off base here?! Is there a better way?
- mestela
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- tamte
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transform pieces was updated to be able to use packed transform
so since you are feeding in packed fragments for your transform and rest points it will use packedfulltransform intrinsic to compute the difference rather than instancing attributes
you can append Extract All Points to keep just points for those inputs and then it will use instancing attributes like pscale, etc...
so since you are feeding in packed fragments for your transform and rest points it will use packedfulltransform intrinsic to compute the difference rather than instancing attributes
you can append Extract All Points to keep just points for those inputs and then it will use instancing attributes like pscale, etc...
Edited by tamte - Oct. 8, 2021 02:31:41
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- tamte
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Andrtransforming is generally faster than merging geos + transforming which is what copy to points has to do every time to create the final transforming geo
Also, it's interesting his claim of it being a faster workflow than the copy-to-points method.
I would like to do some performance comparison once we solve the issue.
so if you can create geo once and then just transform it's always gonna be faster
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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