Hello, after searching for almost two days for a solution, I give up...
I have a usd file, exported from 3dsmax with one object which shows up in Houdini as expected with two materials.
When I import this file back into 3dsmax or Maya everything is fine and I get the two materials.
But when I try to build the same setup in Houdini, none of the materials show up in 3dsmax or Maya.
So I tried comparing the max-usd export to the houdini-usd to find out what's wrong but I have no idea.
My guess is that the assignment has to be done a bit different from what I am doing. (For whatever reason it works with only one material assigned...)
I also figured out that max/maya only eat their own export correctly by using the USD-Preview Shader...
I uploaded the three files, hoping that somebody could help me to figure out the difference or how to set it up correctly.
Thanks
Felix
Multi-Material USD - what's wrong here?
1745 2 0- Fele
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- Fele
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Okay I finally figured it out...
It looks there is an issue with the "familyName" of the subsets... Apparently this needs to be set to "materialBind", so instead of using the @shop_material attribute as partition for the groups I created a primitive attribute on SOP level (s@materialBind = s@shop_materialpath) and used this...
It looks there is an issue with the "familyName" of the subsets... Apparently this needs to be set to "materialBind", so instead of using the @shop_material attribute as partition for the groups I created a primitive attribute on SOP level (s@materialBind = s@shop_materialpath) and used this...
- a1ex3d
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