SOP operator, PDG, UE4 - help!!!

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Hi,

I am pretty new to Houdini and still somewhat fuzzy about what is/should be at object level, SOP level etc. I Am trying to write an HDA for road generation in UE4 and am using PDG for the workflow.

In the PDG I have a SOP level node for path finding, so this is a SOP operator that also writes SOP output. This works fine in Houdini itself, where the HDA path is set using the $JOB variable:



But as I am setting the PDG_DIR path in UE4 via an HDA parameter, that doesn't work in the Houdini Engine.

However, when I change the path to use PDG_DIR inside Houdini it seems the operator type is automatically changed:



When running the corresponding PDG task I get an error about using an object operator type without SOP output:

.

That's confusing to me, I don't understand why changing the way the file path resolves changes the way the processor is run, and I don't know how to fix this. Any ideas?

Thanks so much, Hauke
Edited by bluecipher - Nov. 12, 2021 03:48:06

Attachments:
JOB.png (27.1 KB)
PDG_DIR.png (25.3 KB)
ERROR.png (35.7 KB)

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