Going a bit crazy here.
The skeleton node doesn't work in the "tweak mode" correctly with point snapping. I'm sure I tried all possible settings in point snapping and in the skeleton node. What ever I do, it just snaps in screen space with kind of a "random" depth. So it's not only in screen space. But it never snaps to the actual point in 3d space.
Also tried to disable depth snapping and snap first in the RIGHT and then the FRONT viewport. But it still offsets the skeleton points somehow.
This is bloody frustrating. Guessi it's easier to just use some lines as input for the skeleton node than use the node itself for creating a rig.
Did anybody encounter a similar behaviour?
Cheers
Tom
P.S.: Can it be just the transpose tool, which malfunctions? I believe I did have similar problems like that before when an initial placement snapped correctly, but the modifications didn't anymore.
Point snapping not working correctly
961 1 1- Tom Mangold
- Member
- 96 posts
- Joined: Nov. 2017
- Offline
- CYTE
- Member
- 686 posts
- Joined: Feb. 2017
- Offline
-
- Quick Links