assets specific names

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hello all

i need to have a custom name for the assets in UE4

i separate the HDA into separated assets via pack primitives

and i am using the "unreal_output_name" string to give the assets names

but i get so i need a custom name there and not "static component..."


if i bake the HDA i do get the custom name but i prefer not bake each time

any advise to solve this problem would be appreciated
Edited by sachiman - Dec. 20, 2021 12:37:54

Attachments:
component.png (35.8 KB)

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