hello all
i need to have a custom name for the assets in UE4
i separate the HDA into separated assets via pack primitives
and i am using the "unreal_output_name" string to give the assets names
but i get so i need a custom name there and not "static component..."
if i bake the HDA i do get the custom name but i prefer not bake each time
any advise to solve this problem would be appreciated