Hello guys! I have a quick question related to Houdini's Att. Paint inside of UE4.
According to the documentation in Unity's plugin version, this can be easily achieved following the process written in https://www.sidefx.com/docs/unity/_painting_editing.html. [www.sidefx.com] More specifically, in Unity there is an option that enables "Editable Nodes" inside of the engine, which indeed enables the Paint tool. However, I do not see the same option in UE's plugin version.
Do you guys know how could I obtain the same result in Unreal Engine?
Thank you in advance.
Attribute paint on Houdini Engine for UE
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- Egalestrenge
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- rohmizuno
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I have been searching a way to achieve the same on unreal as well, instead of creating a new topic here I might as well just bump your as I have not found a solution yet.
Any one know if there is a way to achieve that on unreal engine?
One could use the vertex color painting functionalities from unreal to get some control, but its a lot more limiting than being able to expose the paint tool and paint any channel.
Any one know if there is a way to achieve that on unreal engine?
One could use the vertex color painting functionalities from unreal to get some control, but its a lot more limiting than being able to expose the paint tool and paint any channel.
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- AntoineAlves
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- Cody Spahr
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They best method to achieve this would be to use Unreals native tools like vertex painting, or something like visual scripting tools to edit an unreal actor, then use that actor as an input for your HDA. Overall Houdini Engine is trying to move away from workflows like editable nodes to avoid destructive workflows.
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