Can't make unreal_nanite_enabled work

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Hi there, I'm trying to set Attribute unreal_nanite_enabled to get the "bake geometry" with the proper Nanite flag enabled. Either if I'm setting the Att. in front of the Copy-to-Points (geometry line or points added) or after the Copy-to-Points, baking operation never trigger Nanite.

I'm doing Attribute Create, in Detail, Integer, nammed unreal_nanite_enabled and with a value of 1 (guessing it's like an int-bool ?)
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