Houdini Geometry Input elements?

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About elements in the unreal engine Geometry input parameter. For example, when you place countless actors in copy to point, you want to place random types of geometry per point because the number of them is too variable to configure in houdini. Artists may want to arrange 10 or 20 types of fallages, but it's very troublesome to coordinate with houdini each time. Is there a solution to this because adding an element will create it in the same location?
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