Doesn’t seem to be affected by dicing at all, seems to occcur from rendercam and at any distance with any dicing setting, restarting the render too also doesn’t cause it to update in viewport which usually fixes dicing artifices so I am clueless to what is causing it
Hypershader Doesn’t seem to be affected by dicing at all, seems to occcur from rendercam and at any distance with any dicing setting, restarting the render too also doesn’t cause it to update in viewport which usually fixes dicing artifices so I am clueless to what is causing it
Oh, yeah I see them too. It's not dicing related because I didn't enable subdivision and I still saw it. Did you submit a bug?
If you look at the tangents generated for the model, they aren't smooth. The problem probably comes from how the tangents are calculated.