Flip Collisions doesnt work with any geometry

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Hi! I'm trying to make very simple scene with flip objects collisions, but they goes through any object, like my file, or test geo, or even ground plane. I've cheked a concave type for collision for any colliding model but it always goes through. Maked a ground plane but same result. So why it happens? Thanks.

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Check your merge node, by default the left inputs affects the right inputs. Either set it to affect mutual or, more common, wire your collisions left of the solver stream.
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