unable to set unreal_physical_material in HDA

   2987   2   3
User Avatar
Member
17 posts
Joined: Nov. 2019
Offline
I would welcome some advice here, I haven't been able to set a phyiscal material onto a HDA generated static mesh. I can set the material, collision and collision preset just fine, but the 'unreal_physical_material' isn't working for me. Can anyone spot anything wrong here:
Edited by daverosesumo - July 5, 2022 06:27:55

Attachments:
HoudiniPhysicalMaterialAttrCreate.png (32.7 KB)

User Avatar
Member
1 posts
Joined: Jan. 2022
Offline
The same for me. I created a string attribute "unreal_physical_material" (Face/Detail) but the physics material is not set up.
User Avatar
Member
17 posts
Joined: Nov. 2019
Offline
So I got a reply from Sidefx support that said:

'Currently, the unreal_physical_material attribute is only supported on landscapes'

But I discovered you can use this:

unreal_uproperty_physmaterialoverride

to set the Phys Material Override on the StaticMeshComponent of the HDA
  • Quick Links