HELP! - Houdini Engine Materials not working in UE5

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Hey i have have a bit of a problem i am working on roofs for my building generator and wean i apply my Parallax Occlusion shader is loses its mind if i export the generated geo form unreal as a FBX and reimport it with no change it works so i think it's a problem with the way normals are handheld in HDAs but i don't know if anyone can point me in the right direction is much a appreciate it

The First mesh in the video is the HDA in unreal and the second mesh is the geo exported and reimported as a static mesh both are using the same POM shader

Edited by John Logostini - July 12, 2022 17:29:34

Attachments:
POM_Houdini_Bug.mp4 (5.2 MB)

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