The First mesh in the video is the HDA in unreal and the second mesh is the geo exported and reimported as a static mesh both are using the same POM shader
HELP! - Houdini Engine Materials not working in UE5
1170 0 0- John Logostini
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Hey i have have a bit of a problem i am working on roofs for my building generator and wean i apply my Parallax Occlusion shader is loses its mind if i export the generated geo form unreal as a FBX and reimport it with no change it works so i think it's a problem with the way normals are handheld in HDAs but i don't know if anyone can point me in the right direction is much a appreciate it
The First mesh in the video is the HDA in unreal and the second mesh is the geo exported and reimported as a static mesh both are using the same POM shader
The First mesh in the video is the HDA in unreal and the second mesh is the geo exported and reimported as a static mesh both are using the same POM shader
Edited by John Logostini - July 12, 2022 17:29:34
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