19.5 Karma XPU displacement Principled?

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Hello all,

Quick question. I’m able to import Megascans textures as Mantra principled, and they render with Karma CPU, with displacement.

However, XPU won’t render displacement with the same mantra principled shader.

Am I correct in assuming I need to rebuild by hand the shader network by hand to get displacement?

Thanks! T
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To answer my own question, yes, I needed to rebuild the shader in MaterialX.
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