Niagara VAT3 detailed explaination need

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Hey! I'm struggling to get the VAT3 Niagara setup to work with a Blueprint actor running the show (based on the documentation).

The documentation shows the Create Dynamic Instance Material node being used with a primitive component as the target. The problem is VAT3 generates a static mesh VS Primitive component, am I missing something, does SM inherit from PC? Here are some screenshots of my variable list:







Note: I'm trying to get this to run in Unreal Engine 5.0.3

I think I just need a more detailed explanation than the docs give or an example project. Are you looping through all static mesh actors and getting component by class etc?

Thanks in advance!
Edited by traden1976 - Aug. 25, 2022 08:34:15
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