Camera ray to tangent space

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Hi, I am trying to transform the camera ray to tangent space.
I am using a kma_rayimport node (Vector3, ray:direction)and a mtlxtransformvector to transform the vector. I could not find any documentation on which names to use in the fromspace, tospace parameters (I have tried space:world, space:tangent and other combinations but just guessing here)

Can anyone shed some light here

Best Regards,
Johan
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Have you found a solution for this?

I am just trying to manually create Normal, Velocity and Depth for the camera coordinates, but I am having trouble understanding how to use Transform Vector.

Please tell me! Thanks!
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