Not sure what the problem might be. Whether it's RS related or more on the Houdini side, but there's definitely something fishy.
As soon as I rotate the object on it's y axis the highlights start to rotate. Since the "brush/scratch" rotation stays relatively the same, this shouldn't happen.
What can be the cause? I thought it might be related to the tangents calculated by Houdini. That's my only guess. Or does RS need a vector map for anisotropic directions? Usually the greyscale map is the one to go for, right?
Anybody an idea what's wrong with this setup?
Cheers
Tom
Anisotropic highlight are rotating with the object. : /
750 0 1- Tom Mangold
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