How exactly does Ray Hit VOP work?

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Hello guys!

I encountered a weird problem with Ray Hit VOP which is used in the material context.
I attached a very simple project with an explanation can anyone explain how this node works?
Intersection with other objects returns the wrong result or not intersecting at all which sounds really strange to me!

Thanks in advance.

Attachments:
Ray Hit Problem.hip (402.4 KB)

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Anyone?
Is it so hard?
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