Smoothing out VAT to Niagara pipeline

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Hello,
So I've been exploring VATs to use for animated liquids with Niagara and been hitting some issues. Just wanted to express how useful this could be if it all worked out smoothly.
I was able to successfully import VATs to Unreal.
The problem occurs when I try to use it with Niagara.

Motion blur with Fluids doesn't have the support inside the shader, only rigid sims from the documentation I found.

Using VATs through Niagara takes away Gravity/Offset Transforms/Velocity functions as the shader takes over the World Position Offset to play the animations.

Then offset for scale pivot positions and what not due to the position offsets not working.

Perhaps this was never intended to use things like this but wanted to express the desire to do this here. Thanks!

The ultimate goal is to push liquid quality in a game project by using 3D liquids through VAT.
Edited by digiegg3 - Feb. 27, 2023 16:44:08
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