Time shifting payloads later

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So I am making a set of explosions with a volume, frame by frame changing spark geometry and point instanced chunks. I have made the proxy geometry for each of the 3 elements and made 9 different versions of the explosion.

I am trying to make an asset that can be placed down have its variants switched on its 3 elements and be time shifted. I have vdb’s for the pyro and usd’s for all the other elements. I have made a version that can variant switch and be duplicated. As for time shifting that isn’t working as I expected. I am trying to write the asset to disk and re load it in with mixed results. There will be 1-5 explosions per shot used so it is ok to be a bit inefficient.

How can I time offset it. How should I structure it?
Robert Kelly
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