wedging rops after caches

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I'm using tops to cache six different rbd sims to disk.
I also have 12 different cameras in my scene.
I want to render every cache separately through all 12 cameras- 72 rops in total.
I'm creating a new cam attribute wedge after the geo caches and plugin this to rop fetch.
I'm referencing this new cam_seed attribute into the mantra camera parameter.




This new wedge node generate proper number of work items- 72 in this case but after the first 6 items, my geo caches disappeared.

Edited by dobin - March 9, 2023 13:43:04

Attachments:
rop_wedge_failed.jpg (164.7 KB)
rop_wedge.jpg (160.6 KB)

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