HDA Generated Material - Emissive texture output
672 0 0- P0LYV0RE
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I'm not sure if this is behaving as expected. When an emissive texture is used on an applied material it is output as expected, however it defaults to grayscale compression settings. This results in an error as the texture sample node is by default set to color in the generated material. Not exactly HDA breaking, more of an annoyance. I want my emissive texture to output with DXT1 compression applied. Is it possible to control which compression setting is applied to an output texture? Any help would be appreciated!
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