Hello,
When using the layout lop, with the Instanced References mode.\
Is there a way i can change the naming convention used when the asset's prim path is set?
Right now when its added , they are 2_0 , 3_0 , if i wanted to change them to padd 4 to become _0002 , _0003, is this something i can edit in the Layout lop, or should i be editing all the names after the Layout lop?
Thanks
Kym
Modify naming convention used by the layout lop.
923 1 0- kymwatts
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- kymwatts
- Member
- 22 posts
- Joined: Dec. 2016
- Offline
In case anyone else find this post.
I found a workflow im happy with ...
If i unlock the hda, find the POINTS node that lives at: /sopnet1/POINTS .
I then can add a attribwrangle or python script above the POINTS node , the path point attrib is what controls this.
I can any amount of prims in this attrib and they will be added to the primpath in the SGT & usd stage saved from the scene.
Ideally then im going to save this as a studio HDA.
Hope this helps someone else.
Kym
I found a workflow im happy with ...
If i unlock the hda, find the POINTS node that lives at: /sopnet1/POINTS .
I then can add a attribwrangle or python script above the POINTS node , the path point attrib is what controls this.
I can any amount of prims in this attrib and they will be added to the primpath in the SGT & usd stage saved from the scene.
Ideally then im going to save this as a studio HDA.
Hope this helps someone else.
Kym
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