I often find myself using an attribute promote (point to detail) to get the max, min, or average of point attributes:
Is there a way that this can be done in Vex so that I don't have to put an attribute promote node between two attribute wrangle nodes if I want to subsequently operate using the extrema of the point attributes?
If you're already setting the values for the attribute in the wrangle, you should be able to also manually set rough max and min values, but if you need the exact ones, I always use Attribute Promote and two wrangles.