Wierd Preview Surface interpretation in Karma XPU

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Hello,
i have problem with USD exported from Maya. On Karma CPU everything is fine, but when i am using XPU engine, binded previev surfaces looks broken. It's wierd because in editmaterial node i see it's just basic preview surface shader with uniform color, no textures.
And what is even wierder if i just copy any of these preview surfaces and bind it again to mesh by assignmaterial node, everything looks good.

Karma CPU



Karma XPU





Thanks,
Dawid
Edited by Dawid Wizor - Nov. 10, 2023 05:27:18

Attachments:
Karma_CPU.png (438.9 KB)
Karma_XPU.png (461.2 KB)

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Yep, looks definitely like a bug
Can you post a bug about this please? And provide a repro scene?
Or just post your repro scene here as well would do (but that is less secure)
Up to you
thanks lots.
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Thanks for the reply, I reported it as bug via Report a Bug/RFE and attached the files.
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