Using "x" visualize feature in material VOP

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EDIT: I dont know if its a bug or feature but it works only if there is something wired into shader, and this visualizer is somwhere between, its propably because it cant override it without anything wired inside? But if its not a bug then this feature is really mediocre when working on procedural materials because it must be connected anyway, you cant work on branches
Hey, I've seen that in newest daily builds thix "x" visualize in mat vop in karma should work. Propably I dont know how to use it because no matter of render engine it doesnt work for me. Should I setup something more than just press x? There are some options inside. I made it working in some random wiring and then it dissapeard again and still no overrides, only my wired shader is displayed. However I also noticed that in graph tree there is always red dot meaning viewport overrides nex to materials prim, even if I dont use this visualizer. Whats the proper workflow with this because I've waited so much and its very important for me as I'm making procedural materials, and using unlit with wiring by hand every time is pain for me
Edited by sniegockiszymon - Nov. 25, 2023 16:10:47
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Hi all, I have the same question related to the x visualizer as well. Not sure if I am doing it the right way but I couldn't see any thing being visualized, neither in Houdini GL nor the render mode.
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