Curve & Sweep Disconnect Issue
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- ibuildspace
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Hello, I've got a problem with a spline/curve in Houdini.
I want to take a curve and run it through a sweep node but everytime it has a break in it, I think it has something to do with the direction the points are facing, because when the sweep is run and geometry added you can clearly see a rotational difference between the top section and the bottom section. (as the curve was made from two separate curves originally)
I deleted all attributes and groups to isolate the issue, the only thing on the geometry spreadsheet are the point positions and I made sure the whole curve is one whole piece.
I attached the hip file for you to inspect.
Any help would be appreciated.
I want to take a curve and run it through a sweep node but everytime it has a break in it, I think it has something to do with the direction the points are facing, because when the sweep is run and geometry added you can clearly see a rotational difference between the top section and the bottom section. (as the curve was made from two separate curves originally)
I deleted all attributes and groups to isolate the issue, the only thing on the geometry spreadsheet are the point positions and I made sure the whole curve is one whole piece.
I attached the hip file for you to inspect.
Any help would be appreciated.
Edited by ibuildspace - March 11, 2024 07:07:15
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- recomberlin
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- Konstantin Magnus
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It's still two curves. Prepend a polypath or fuse and join (set to 'only connected') nodes before sweeping.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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- ibuildspace
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@Konstantin & @recomberlin Thanks for having a look.
I had previously fused the curve, so I didnt realise another operation was required to make sure a curve was one complete object so thanks for pointing that out.
I did what you said and that fixed the part I showed in the image, however the top parts are still disconnected even when I append a polypath or join.
I had previously fused the curve, so I didnt realise another operation was required to make sure a curve was one complete object so thanks for pointing that out.
I did what you said and that fixed the part I showed in the image, however the top parts are still disconnected even when I append a polypath or join.
Edited by ibuildspace - March 11, 2024 12:54:28
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- ibuildspace
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Grab an Lsystem sop (which is what I used for the top part) and plug it into a sweep.
Perhaps this is just a limitation of the sweep node? Maybe it just cant deal with the geometry at branching points?
If thats the case, Any ideas on how to properly approach this?
I could voxelise after the sweep to have a mesh without any disconnected parts, but that a, slows things down and b, I want to keep the clean uv's I already have.
Perhaps this is just a limitation of the sweep node? Maybe it just cant deal with the geometry at branching points?
If thats the case, Any ideas on how to properly approach this?
I could voxelise after the sweep to have a mesh without any disconnected parts, but that a, slows things down and b, I want to keep the clean uv's I already have.
Edited by ibuildspace - March 11, 2024 10:24:04
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