Viewport Reflection Issue

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Ello,

I'd like to get a clean looking reflection in my viewport, I can get close if I set the quality to normal, but the HDRI (using environment light with hdri) seems to be low resolution, so I have a couple of issues I couldn't resolve:

1 - How do I set the viewport HDRI texture resolution/quality?
2 - How can I get accurate, or at least not plain noise reflections in high quality lighting mode in my viewport?

I have tried various settings in the display options, the Reflections section under the Lights tab seems to have no effect at all when altering any of the options.
I can increase light sampling but it doesnt clean up the reflections at all, it seems especially bad with solid surfaces, at least with a sphere I can make out a little detail, which is really confusing.

Even though my material is set to 0 roughness, full reflection, full metalic (principled shader), it still looks really noisy/rough
Edited by NNNenov - April 20, 2024 19:48:44
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