Hi,
When authoring mtlx material, how to preview a intermediate node's result without creating a new surface shader and connecting to it?
Thanks.
How to preview a materialx node?
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- jerry7
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- jsmack
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GustavBP
Is there any way around this, other than going through the hassle of creating an unlit surface and connecting to the surface output to preview WIP areas of the shading network?
make sure the network is not isolated from the material. I can be connected to anything, it doesn't have to be contributing meaningfully.
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- inversionstudio
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I'm having the same issue, the visualzier only seems to preview certain nodes and not others.
So does this mean you have to have the node you're trying to preview connected to the main MaterialX Shader output in order to preview it?
mtlximage1 - can be previwed fine:

mtlximage8 & 9 - doesnt show anything:


But the normal map seems to preview ok too:

Thanks
So does this mean you have to have the node you're trying to preview connected to the main MaterialX Shader output in order to preview it?
mtlximage1 - can be previwed fine:
mtlximage8 & 9 - doesnt show anything:
But the normal map seems to preview ok too:
Thanks
Edited by inversionstudio - April 16, 2026 08:18:57
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- edlgm
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It has to be connected to something for it to work. This node is also extremely finnicky and causes a lot of crashes for us so beware. You can always drop a surface unlit shader and connect that to the output, very annoying and slow to work with but at least it doesn't crash 50% of the time.
Edited by edlgm - April 16, 2026 16:55:44
Enrique De la Garza
CG Supervisor @Frame48
CG Supervisor @Frame48
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- inversionstudio
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