Houdini Waterfall with Procedural Terrain Asset Generation

100% Procedural except for sky backplate.
Asset Geo, Textures, Flip, White Water, Ocean tools, Fog Volume all in Houdini.
Thanks to Saber Jlassi for all the awesome workshops.
Rendered in Arnold.
Comped in Nuke

COMMENTS

  • ferilous 2 years, 11 months ago  | 

    beautiful work! so how long did it take to render?

  • Bronic Bednarek 2 years, 11 months ago  | 

    Thanks! It was about 2hrs /frame

  • simonsimon 2 years, 11 months ago  | 

    Looks great! Could you make a "making of" video or tutorial where you go through the scene step by step?
    Layout, assets, texturing and so on.

  • Bronic Bednarek 2 years, 11 months ago  | 

    Thanks Simon! The techniques are a combination of these 2 courses:

    https://rebelway.net/advanced-asset-creation-in-houdini-for-vfx-and-games/
    https://rebelway.net/intro_to_houdini_for_fx/

    I HIGHLY recommend both of them! In fact anything by Rebelway is gold.
    My schedule is slammed so I haven't started making tutorials but when I feel I have new info to offer (not from other peoples courses) I will begin doing them :)

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