Hi everybody,
I have a scene, say many lamps, that have many pieces but I only want to use proxies to affect the lamps. So instead of simming multiple pieces per lamp, I want sim one piece per lamp(like proxies), affecting the multi-piece lamps by the proxies from my RBD sim. What is a good route for that?
Thanks in advance.
single RBD piece affecting multi-piece Object
3082 3 1- svenvfx
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- mawi
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svenvfx
Hi everybody,
I have a scene, say many lamps, that have many pieces but I only want to use proxies to affect the lamps. So instead of simming multiple pieces per lamp, I want sim one piece per lamp(like proxies), affecting the multi-piece lamps by the proxies from my RBD sim. What is a good route for that?
Thanks in advance.
Im reading over and over again, but have no clue to what you are trying to do.
You got a simple .hip?
- svenvfx
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- mawi
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- 242 posts
- Joined: Jan. 2008
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Now I get it.
I`ve never used the transform pieces SOP, so someone might chip in on why it doesn´t pick up your coffecup based only on the name attribute.
However…
Set the object mask on the dopimport node to rbdpackedobject1 and it works.
*edit. I have messed around with the scale in the returning scene.
I`ve never used the transform pieces SOP, so someone might chip in on why it doesn´t pick up your coffecup based only on the name attribute.
However…
Set the object mask on the dopimport node to rbdpackedobject1 and it works.
*edit. I have messed around with the scale in the returning scene.
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