single RBD piece affecting multi-piece Object

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Hi everybody,

I have a scene, say many lamps, that have many pieces but I only want to use proxies to affect the lamps. So instead of simming multiple pieces per lamp, I want sim one piece per lamp(like proxies), affecting the multi-piece lamps by the proxies from my RBD sim. What is a good route for that?

Thanks in advance.
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svenvfx
Hi everybody,

I have a scene, say many lamps, that have many pieces but I only want to use proxies to affect the lamps. So instead of simming multiple pieces per lamp, I want sim one piece per lamp(like proxies), affecting the multi-piece lamps by the proxies from my RBD sim. What is a good route for that?

Thanks in advance.

Im reading over and over again, but have no clue to what you are trying to do.
You got a simple .hip?
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Sorry for being confusing. ops:
I've attached the hip and alembic file for you to dig in.

Hope this is helpful.

-Steven

Attachments:
coffeeCupRBD.zip (54.3 KB)

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Now I get it.

I`ve never used the transform pieces SOP, so someone might chip in on why it doesn´t pick up your coffecup based only on the name attribute.
However…
Set the object mask on the dopimport node to rbdpackedobject1 and it works.

*edit. I have messed around with the scale in the returning scene.

Attachments:
coffeeCup_RBD_002_SC.hipnc (286.2 KB)

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