earthquake

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Hi

Aiming to create earthquake simple building collapse. I have prototyped with fragmentation and all is good except that I am slightly bothered by rather uniform collapse of things. I would like things to break more gradually from stress and forces as in real life.

I would like to hear ideas how one would solve such simulation? How would i create, apply these stresses gradually (e.g any particular FORCE?) . Workflows and tips greatly appreciated.

Thank you!
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Wouldn't you simply vary the timing on the glue?
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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