How to? Render scheduler to check render time it's confusing

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Hi there,

very basic question: if I'm not mistaken in order to check how long a render takes, I just need to look at the render scheduler.
If that's true, then I'm wondering how can I actually keep track of the time needed for a render, since the scheduler keeps counting the time spent even once the render is done.
One simple img took a min. or two, then I switched to another job, and when I looked back at the scheduler the time was 40min., which is not what I was expecting.
I must be missing something, it's kinda confusing..
Andrew
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Some hints?
Andrew
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Thats the IPR renderer, it just keeps on running. You can find out a frames render time by rendering to Mplay
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Thank you MartybNz,

that works, I hoped there was a way to get the same with the render view tab.
Andrew
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I use the performance monitor window to check render time while I set shots up.
It is a pain, but it seems to work..
You have to stop and record again every time you re-render.
I am a total houdini noob, so if there is a better way, please let us know

The verbose setting doesn't work for me in h14
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