Character skins from example shapes

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Does anyone have an idea of how you would do this in Houdini? skins from example [research.cs.wisc.edu] I've used a plugin that skinned characters in this manner in Maya, it creates very high quality linear blend skins for game characters in a short amount of time. I thought I would look into seeing what it would take to be implemented in Houdini. The blendpose CHOP looks promising but I am unclear on how to use it to compute skin weights, or if such a thing is even possible without writing a plugin.

Do you think it's possible to do this kind of thing as an HDA?
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