Siggraph 2018
40027 49 8- mzigaib
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- mandrake0
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There is a post on facebook that says next week….
https://www.facebook.com/Houdini3D/posts/10157752195307995 [www.facebook.com]
https://www.facebook.com/Houdini3D/posts/10157752195307995 [www.facebook.com]
- Alexey Vanzhula
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- gfxfx
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- anon_user_79264221
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PolyDraw??
I'm so excited … I can't wait anymore …
Please heeeulp me, I'm melllltingg….
I'm so excited … I can't wait anymore …
Please heeeulp me, I'm melllltingg….
Educator and Indie Game Developer
https://gumroad.com/adamsdigitalacademy [gumroad.com]
Tutorials: https://www.youtube.com/c/Adamsvfxacademy [www.youtube.com]
https://gumroad.com/adamsdigitalacademy [gumroad.com]
Tutorials: https://www.youtube.com/c/Adamsvfxacademy [www.youtube.com]
- anon_user_89151269
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- mandrake0
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- anon_user_89151269
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- fianna
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- Njordy
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- fianna
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- Alexey Vanzhula
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- anon_user_79264221
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fianna
lol guys… building up waaaaaaaaayy too much anticipation here. tho to be fair, i dont have an ETA on the vids rolling out AND i been using the tool so…sorry about thecockteasewait.
My body is ready.
Edit..Whohoo..it's up on their vimeo channel now…
https://vimeo.com/286242378 [vimeo.com]
Cheers!
Edited by anon_user_79264221 - 2018年8月23日 13:07:24
Educator and Indie Game Developer
https://gumroad.com/adamsdigitalacademy [gumroad.com]
Tutorials: https://www.youtube.com/c/Adamsvfxacademy [www.youtube.com]
https://gumroad.com/adamsdigitalacademy [gumroad.com]
Tutorials: https://www.youtube.com/c/Adamsvfxacademy [www.youtube.com]
- stu
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- pixelmonk
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- anon_user_37409885
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- DASD
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I made a thread for polydraw discussion. Let's get a lively discussion going!
https://www.sidefx.com/forum/topic/57580/?page=1#post-257681 [www.sidefx.com]
https://www.sidefx.com/forum/topic/57580/?page=1#post-257681 [www.sidefx.com]
- fianna
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- Korindian
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@fianna I'm a new Houdini Indie user coming over from Maya/Modo/Blender for game development. I just wanted to say that I really appreciate your videos and presentations as they're relevant to my use cases. For example, your videos explaining the UV nodes in depth with examples, your “concepting hard surface geometry” video, and the Siggraph 2018 PolyDraw video. I saw a way of doing hard surface panel lines watching this Siggraph video that I hadn't thought of before, so thanks for that. I hope to see more videos like these in the future.
A question about cleaning up geometry after doing booleans: Is there a drawback to using the Divide node with Maximum Edges set to 4 rather than manually dividing ngons?
A question about cleaning up geometry after doing booleans: Is there a drawback to using the Divide node with Maximum Edges set to 4 rather than manually dividing ngons?
- stu
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