Hi,
I work a lot for realtime 3D with Ventuz and spend a lot of time to make 3D content realtime ready. With animated UV you can achive nice effects and therefor a UV peeler function would be nice inside the game dev tool set. Currently I start learning Houdine and use for this task Modo, it has a nice UV peeler function. I don´t know how to do such things manually inside Houdine. Is it possible to implement it in the tool set?
Tia,
jochen
Game dev tool set - UV Peeler
2335 3 0- Jochen Hanisch
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- Ambrosiussen
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Hi,
I think you're looking for the UV Flatten sop that was introduced in 17.0.
https://www.sidefx.com/docs/houdini/nodes/sop/uvflatten.html [www.sidefx.com]
https://vimeo.com/257186263 [vimeo.com]
Paul
I think you're looking for the UV Flatten sop that was introduced in 17.0.
https://www.sidefx.com/docs/houdini/nodes/sop/uvflatten.html [www.sidefx.com]
https://vimeo.com/257186263 [vimeo.com]
Paul
- Jochen Hanisch
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- ctrl_paint
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