Exporting FBX skeleton for Unreal

   1429   2   0
User Avatar
Member
4 posts
Joined: 3月 2018
Offline
Hello all!
I have been trying to export a simple non biped skeleton for Unreal using the ROP FBX Character Output node, but I keep getting errors.
Currently getting this one:
"Missing 'transform' float point attribute in capture pose "
Any idea what it could be, or any updated tutorial that could help?
Thanks in advance!
User Avatar
Member
2536 posts
Joined: 6月 2008
Offline
Have you watched Thomas' tutorial?
https://www.sidefx.com/tutorials/how-to-export-houdini-crowd-agents-to-unreal-engine-1/ [www.sidefx.com]
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
User Avatar
Member
4 posts
Joined: 3月 2018
Offline
Thanks, I resolved it! For anybody bumping into this, this setup has worked for me.
Edited by yuliam - 2023年4月25日 11:41:42

Attachments:
Capture.JPG (22.9 KB)

  • Quick Links