Houdini 22 Sneak Peek

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Copernicus is getting a dedicated paint module.

Ah yes very welcome addition although seemed somewhat basic. They even noted that it will evolve in the future.

I’d love to see velocity field paint / sculpt and more AI assisted animation. I know those will come.

Overall an amazing release.
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Ah yes very welcome addition although seemed somewhat basic. They even noted that it will evolve in the future.

I’d love to see velocity field paint / sculpt and more AI assisted animation. I know those will come.

Overall an amazing release.

Yeah, I'm excited to play with the new stuff also
http://WinterLightStudios.ca [winterlightstudios.ca]
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seeing sam is great !

What i really whould love even more is a (https://pq-yang.github.io/projects/MatAnyone2/)
Implementation since video is where it is at.
Edited by NicTanghe - 2026年6月25日 08:45:20
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Does anyone know if we get "undockable" menu's in 22 so we don't have to navigate 3 or 4 levels deep again and again when looking for a SOP , especially when using the TAB ?

That would be a great addition , coming from XSI I still really miss that feature.
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toonafish
Does anyone know if we get "undockable" menu's in 22 so we don't have to navigate 3 or 4 levels deep again and again when looking for a SOP , especially when using the TAB ?

That would be a great addition , coming from XSI I still really miss that feature.

Could you elaborate on what the ask is and how it would fit into the workflow vs. what’s the challenge right now?
What menus are we talking about?
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Could you elaborate on what the ask is and how it would fit into the workflow vs. what’s the challenge right now?
What menus are we talking about?

Ok, in XSI one could undock menu's. Like this : https://www.dropbox.com/scl/fi/sidtavd34o1jbwzp22rqf/undock_xsi_01.mp4?rlkey=gp02dh4av3mk9eelx24k5xrmg&dl=0\ [www.dropbox.com]

And especially when using several level deep menu's , so that they are directly accessible this could be a huge improvement.

Whereas in Houdini we still have to dive into menu's several levels deep agai and again , every time we need to access a feature , or are searching what SOP does the trick.

Like this : https://www.dropbox.com/scl/fi/5t84bsohpeugezntbcz5e/Undockable_scroll_02.jpg?rlkey=45o9mpn8ve8vy5b9qsly550iz&dl=0 [www.dropbox.com]

Which makes it much more "clicky" then needed.
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toonafish

Could you elaborate on what the ask is and how it would fit into the workflow vs. what’s the challenge right now?
What menus are we talking about?

Ok, in XSI one could undock menu's. Like this : https://www.dropbox.com/scl/fi/sidtavd34o1jbwzp22rqf/undock_xsi_01.mp4?rlkey=gp02dh4av3mk9eelx24k5xrmg&dl=0\ [www.dropbox.com]

And especially when using several level deep menu's , so that they are directly accessible this could be a huge improvement.

Whereas in Houdini we still have to dive into menu's several levels deep agai and again , every time we need to access a feature , or are searching what SOP does the trick.

Like this : https://www.dropbox.com/scl/fi/5t84bsohpeugezntbcz5e/Undockable_scroll_02.jpg?rlkey=45o9mpn8ve8vy5b9qsly550iz&dl=0 [www.dropbox.com]

Which makes it much more "clicky" then needed.


Ok but XSI had menus. Houdini doesn’t. I’m confused. You’d like to create custom lists of nodes to chose from?
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TAB menu is not a menu , that's new to me ?

https://www.sidefx.com/docs/houdini/basics/tabmenu.html [www.sidefx.com]

But no matter what you call the popups that appear when hitting TAB or RMB to access a SOP or feature in the Network view , Scene View or any other viewport , it would be great if one could click on a window like that , and just "undock" it so it's directly accessible like in the XSI screencap and you can click the same or next option in the list instead of having to hit TAB and select : " ... Dynamics > Vellum > Velum Brush " ... "TAB > Dynamics > Vellum > Velum Solver." ... "TAB > Dynamics > Vellum > Velum Solver." ..."TAB > Dynamics > Vellum > Velum Unpack." etc. etc.

I know in this example one can type "vellum" and get a list of all Vellum SOPS , but that doesn't always work and undocking would still be faster , especially when one is looking for the right SOP and don't know the name by heart , like some of us .

So now that SideFX is kind of redoing the GUI , something like this would be a great addition.
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I think a better idea should be a 'floating shelf' that you can just resize and move around and drag&drop any node onto it. Like a shelf tab but easier to customize for temporary need.
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I think a better idea should be a 'floating shelf' that you can just resize and move around and drag&drop any node onto it. Like a shelf tab but easier to customize for temporary need.

Exactly. Rather than trying to make it copy other packages.
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It's not quite what you're asking for - but are you aware of the network view tool palette? The spanner / screwdriver icon.
That enables you to open up the node categories and double click to add.
Edited by Mike_A - 2026年6月27日 07:41:57
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Thanks for all the pointers, but it smells like this feature is not added in the upcoming H22.

Undockable menu's are not about fancy editable floating shelfs or somehow configuring you own TAB menu's , it's just getting fast repeated access to already existing menu's to speed up the workflow.
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But you all have to admit that undockable Menus like XSI wouldn't hurt anybody. If you dont need it you could just ignore the option.


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CYTE
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the tab menu search works so fast that I never need to worry about quick access to nodes with that, but you should register the suggestion as a rfe
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In 2023 I submitted an rfe about this with H20 , that’s why I was wondering if it finally got noticed with the improved GUI and all.

But like a wise man once said "If you don't need it you could just ignore the option".
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Did you notice that the floating gizmo in the left corner has changed in the video? It's now more visible, like a blender. That's a nice touch. However, the main handles in the viewport remain thin, making them almost invisible in 4K. In COP, where there's often a lot of color, this is a huge problem. It's really frustrating. I wish the handles in Apex were thick and clearly visible. Why not make the handles thicker everywhere? You can always hide them from the screen, but finding those thin handles when you need them is more of a challenge.
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CYTE
But you all have to admit that undockable Menus like XSI wouldn't hurt anybody. If you dont need it you could just ignore the option.


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CYTE
That does seem like a neat addition.

Although i'd like to add that the custom pop-up menu in zbrush might be a better solution for the same qol but better although that is also similar to the radial menu ?
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Did you notice that the floating gizmo in the left corner has changed in the video? It's now more visible, like a blender. That's a nice touch. However, the main handles in the viewport remain thin, making them almost invisible in 4K. In COP, where there's often a lot of color, this is a huge problem. It's really frustrating. I wish the handles in Apex were thick and clearly visible. Why not make the handles thicker everywhere? You can always hide them from the screen, but finding those thin handles when you need them is more of a challenge.


I think you can configure how thique they are in options;
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