Hello All.
I am trying to recreate a VFX shot and I have been running into an issue with trying to create higher poly version of an object guided by a guide sim.
Whenever I added any detail, be it Edge Detail, Interior Detail or Chipping, I get these strange artifacts along my geo, in a range of severity. The one pictured is the best I could reduce it to, often times the artifacts would be so bad they would remove entire pieces of my fracture.
No matter what I do, changing the seed, reducing the detail size or element size, detriangulating and such, all of it has been to no avail and I have been ripping my hair out trying to figure out how to fix this.
Could there be something I could do about this?

