pivot point
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- circusmonkey
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- symek
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- circusmonkey
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I knew it would be something simple. I did a search and did find something with reference to a right click menu on the transform icon !. As to the insert key working as the short cut for this ! guess I didn't type in the right word or words in the search eh !
Still odd though how I have to chase my object round the scene to snap the pivot point to the curve , surely my object should remain still!!!
cheers
Still odd though how I have to chase my object round the scene to snap the pivot point to the curve , surely my object should remain still!!!
cheers
Gone fishing
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- symek
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So you wanna snap your object pivot to a point's curve, not opposite? You can do this in a 100 way! (or again I miss the point)
1. Put your curve to separete object and use this as a path for your geometry (see Path Object on Transform Tab on /obj level)
2. Put your curve in the same object and use it as a template for CopySOP specifing point's template 0 or 1 or 2 etc.
3. Append TransformSOP to you geometry and use point(“../mycurve”, 0 , “P”, 0) etc expression to retrieve position from curve and move geo on it.
…..
cheers,
sy.
EDIT:
ok I missed the point, you don't want to move your object, just pivot.
So the way with expression is the way to go. Just remove expressions from transform to pivot parameter of Transform SOP. You wanna animate pivot position?
1. Put your curve to separete object and use this as a path for your geometry (see Path Object on Transform Tab on /obj level)
2. Put your curve in the same object and use it as a template for CopySOP specifing point's template 0 or 1 or 2 etc.
3. Append TransformSOP to you geometry and use point(“../mycurve”, 0 , “P”, 0) etc expression to retrieve position from curve and move geo on it.
…..
cheers,
sy.
EDIT:
ok I missed the point, you don't want to move your object, just pivot.
So the way with expression is the way to go. Just remove expressions from transform to pivot parameter of Transform SOP. You wanna animate pivot position?
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- symek
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- Mikael_Amion
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- circusmonkey
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- mmontoya
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Have you guys noticed that when moving the pivot point using the <'> key, that the manipulator handles will only snap to vertices on non-selected objects? How do we snap the handle to the sameself selected primitive. I'm working within the UV view inside a UVEdit node and this is necessary to align UV shells… Any thoughts?
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- Pagefan
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- edward
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